PC Velocity heeft een review van de Team Fortress add-on voor Half-Life, die in feite niet meer is dan een Half-Life port van de oude Quake1 versie. Anyway, hij's gratis en dat is goed. Hier een stuk over de gameplay:
I never played much TF for Quake, and I stayed away from other class-based team games in my years of online multiplayer gaming (I'm not sure why, but it just happened that way) so TFC has been a real joy for me. I first started it up, chose a random class, and played around a bit. I decided on another class, and was delighted to find out that I had to completely change my strategy to do anything useful. I then realized that after more than a year of Quake II CTF, class-based gameplay is really worth something. Unlike Q2 CTF, there is no way to grossly power up - when you walk out of your resupply room, that's about as powered up as you're going to get. I really enjoyed this because TFC isn't a battle to hoard all the Techs or the Quad Damage. Brains and combat skill will keep you alive, not just an arbitrary item that gives you more offensive or defensive power over the other players.