GA-Source heeft een interview met Richard Vanner, producer van Rally Championship '99, gepost. Hier een stuk over de extreem vette graphics van RC'99:
Gary (GA-Sports): With the plethora of graphics hardware available today, itseems that the graphics engine can make or break a game. What is unique about
your graphics engine and do you expect that it will raise the bar in comparison to
what's available currently?
Richard (Europress): To start with we have 24 bit textures that look
photo-realistic, this in itself raises the standard over other rally games. The
3D engine analyses the available 3D card and makes the best use of any
extra on-board memory. We've used many blending modes to create the
most realistic environments. Dual texturing has been employed to create
shadows cast by trees across the road or mud patches merge with the
tarmac surface.
There's a sophisticated lighting engine that allows us to create many
effects. The car has many different lights, on the front (dips, main beam
and spots), at the rear (brake, reverse and fog lights). When a car points
towards an object (like a house for example), the engine works out which
face(s) of the object are being lit and calculates the correct brightness for
them.
Street lamps and house lights cast light into the stages and also affect the
car (both externally and internally) – providing a dynamically lit
environment.
Gamer's Alliance heeft nog veel meer info, inclusief een paar mooie screenshots. Check ze hier.