Wow, it's in, like, 3d, dude. Indeed. Do you think I could have got any more commas in there? No, me neither. Anyway, it is indeed all in 3d. Gone are the dull flat sprites of the original, and in their place comes an entirely 3d engine - based loosely on that of Populous: The Beginning, but including numerous advancements. The new game-world will be fully rotatable, you'll have the luxury of being able to zoom in and out, and this new engine under the hood should mean that we can now ride our creations from the perspective of one of your park visitors. However, all this new 3d eye trickery, we're promised, won't result in a minimum spec. that excludes all the but most elite of hardware, far from it. Even without a 3d card, the game will appear smoother than a cashmere-codpiece, thanks to the wondrous and nigh-mythical properties of the fore-mentioned game engine. It's scalable, boys and girls.
Also proving that 'if it ain't broke don't fix it', the original system which provided the player with info on the their visitors state of mind (remember the little speech bubbles above each visitor?) will again make an appearance, however, this time the routines controlling this beneath the surface have been refined and more attention to smaller detail is being paid. There, I knew I'd find a full stop somewhere.