Once you actually start the game, a nice surprise is waiting for you in the Options menu. Starsiege has A LOT of controls, and while there are only a handful you will be using constantly, it becomes easy to be overwhelmed in the beginning. A suggestion, if I may… use the keyboard and mouse combo instead of joystick, you have more control. With the joystick you have to aim with the hat switch and it becomes very monotonous and annoying. However, once you use the controls for a bit you will become completely comfortable with them, allowing you to smoke some 'brids with the best of them. Another great feature of the interface is the ability to fully customize your Heads-Up Display (HUD). You can change its colors, move the meters wherever you like, and make your HERC feel like home. Kudos to Dynamix for making the HUD so customizable!
There are a couple minor problems with the graphical side of Starsiege however. First, the explosions suck overall. They just seem so flat, and bereft of life (Though when buildings are on fire, it looks cool). Also, the difference between 640x480 and 800x600 isn't much. I barely noticed any difference, and I was kind of hoping for a little more. Finally, the software renderer isn't very good, but who doesn't have a decent 3d card now? Starsiege ships with OpenGL and native 3dfx support, so most gamers should be fine (Note: Make sure you have the latest drivers, located on the Starsiege CD or from your video card vendor's website). These are minor issues, however, and don't have any real negative impact on the overall product.