Gamer's Alliance heeft een erg dikke review gepost van Test Drive 5:
Since this is a driving arcade game/simulation, there really isn’t a story line per se. The player has a series of goals to attain in order to progress through the game, as roughly half the tracks and cars are "locked" at the outset; you can see them, but you can’t use them. The way to unlock items (and discover "secret" ones) is to come in first place in an "official" race. The game defines an official race as one that is played on Normal skill (there are three levels – Easy, Normal, and Hard) with checkpoint timers on, traffic on, and police vehicles present (more on them later). Winning a race with everything off, on Normal skill, appears to "unlock" a reverse version of the track, if such is available. Winning a race with everything on, on Normal, gives the player a car. The only race I was able to ever win was the Sydney track, and for this I received both a reverse version of the track as well as access to the 1998 Shelby car. I never did find an alternate route I could be sure was a branch spoken of in the literature; I did find a number of paths that weren’t the main path in a track, but as these paths were present in the map window, I didn’t see them as branches. One amazingly annoying thing was the presence of visible side streets (in the Moscow and Edinburgh tracks in particular) that were "fenced off" with invisible force fields or something – I could see them, but I couldn’t drive on them.