Alweer een review van de Monstersound MX300. Hier een stuk:
he second way in which 3D sound cards can affect gameplay and realism is through the use of reverberation to model a sound environment. The reason that reverberation is important in determining a sound environment is because acoustics can vary greatly depending on the environment (or room) size and the surface textures (smooth versus flat, etc.). A simple example of the environmental effects of reverberation is found in a cave, where a large amount of echo is often heard (defining the environment) due to the high reflectivity of the cave walls and due to the fact that the sound is traveling in a confined space. When implemented correctly, the Monster Sound MX300ís reverberation engine does an excellent job of creating a great sound environment. An excellent implementation of this is found in Half-Life, where the changes between the tight hallways and open, echoing silos can be easily noticed. Furthermore, the transition between sound environments is very smooth, keeping the overall realism high.
Zie Extreme Hardware voor de review.