Gamecenter heeft een interview met Gabe Newell van Valve (waar ze Half-Life gebakken hebben).
Hier wat over de toekomst:
He relates this minor epiphany to his days at Microsoft, where he was part of the team that developed Windows. When they shipped the first version, which ran from a floppy disk on a 4.77-MHz 88 series processor, he says they knew they were on the way to displacing character-based interfaces. "I feel pretty much the same way about PC-based entertainment: it's going to explode. As more people get comfortable with PCs, as the quality of the visuals gets better and the sound gets better, and as we fix the usability and approachability issues, PC-based entertainment is really going to start to surpass traditional forms of entertainment."
As for Valve's future, its next release will be Team Fortress II, a multiplayer-oriented team combat game using the Half-Life engine. Will Valve stick to the first-person action genre? "We're still trying to figure out our identity; we're still not entirely sure who we are," Newell says. "What we hope will define Valve is that we ship stuff we're proud of that does something interesting, whether that's an RPG or a strategy game or whatever."