WK 2026: Scoor de beste deals! Stel jouw winnende opstelling samen met behulp van ons advies.

Brian Hook .plan update

Brian Hook (aka Grandmaster B) van id Software heeft z'n .plan geupdate met info over lower end videoplanken onder Quake III Arena:

While differences in fill rate are a source of concern, it's easy enough to scale for fill rate by moving down video modes (320x240 has 1/4 the pixel fill rate requirements of 640x480). Triangle throughput, however, is much more difficult to compensate for since we don't do level-of-detail on the world, and we only do a very coarse LOD on models. Going to a vertex lit model halves the number of triangles rendered in the world compared to lightmapping, which helps both slower graphics cards and slower CPUs.

Door Femme Taken

UX Designer

25-02-1999 • 23:31

0

Bron: AGN3D

Lees meer

Reacties

Sorteer op:

Weergave:

Er zijn nog geen reacties geplaatst


Op dit item kan niet meer gereageerd worden.