Grandmaster B (Brian Hook, mannetje bij Id Software) heeft z'n mening over de TNT SLI uitgepoept in z'n column op Voodoo Extreme:
I just noticed on SE the pre-release info about Metabyte releasing a TNT SLI rig in the two forms of AGP+PCI or PCI+PCI. Furthermore, Metabyte claims this technology can be easily used on other chipsets, including the upcoming TNT2. So, I am wondering what you think of the whole thing and where does that leave 3Dfx (out in the cold)? This technology was not developed by nVida, but Metabyte. Thus, this clearly illustrates what an OEM and offer to a manufacturer. Something that 3Dfx never counted on, hehe.
GMB's Response: Honestly, I think there is either some serious misinformation or wishful thinking going on. If an actual press release materializes, I'll take it more seriously. The article itself had some questionable comments (I don't recall Carmack making claims of 25% speed improvements for SSE) and flat out inaccuracies ("256K x 256K" and "2000K x 2000K" texture size limitations...you mean "256x256" and "2048x2048"? And SLI configurations should not have any bearing on CPU performance since the work is done at scan out time, i.e. by the hardware).
And the conjecture about Q3A frame rates was WAY out there -- guessing framerates for an unreleased game on unannounced hardware is, well, stupid
hmm...ja...wachten dus op de officiŽle pr van Metabyte. Kijk in de tussentijd voor meer info bij Grandmaster B.