GaGames heeft als een van de eersten een review van Sierra's Return to Krondor.
Hier een stukkie over de graphics:
Return to Krondor uses an new engine called True3D. The engine can do real-time lighting which makes for some good looking spell effects. . It’s definitely one of the most impressive engine I’ve seen used for a roleplaying game. The models, on the other hand, have some serious ups and downs. Different weapons and armor change your characters appearance in-game, instead of the models remaining static the entire time. The texturing for the models are perfect. And the many people you meet in the game are all textured to fit their purpose. Commoners wear basic garb, while guards can be seen carrying shields and sporting chain mail. Monsters are textured so they look like, well, like monsters and not some fluffy Disney-esque cartoon. The models themselves, while blocky, are good. Some of the monsters could have used a little work, the sewer monsters for example looked like they were made of Lego blocks.