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Bron: AGN3D

Next Generation Online heeft wat info bij elkaar geraapt over de Sony Playstation 2. Hier een stuk over de PSX2 vs de Voodoo3:

For example, are Sony's numbers comparable to the current highest benchmark in the industry -- the Voodoo3 3500? That card is able to draw 8 million flat, shaded polygons a second. According to Brian P. Bruning, 3dfx's Developer Relations Manager the numbers are not comparable. "Those are 8 million fully spec'd-out polys," meaning that the hardware's effects like lighting will not reduce the cards drawing power -- meaning that the 8 million per second is comparable to Sony's 30 million per second with effects figure. Bruning went on to point out that the roadblocks the Voodoo3 runs into are whether the CPU can send the info to the card, or whether the AGP bus can handle that much info. But within the isolated world of the Voodoo3 card, with no interaction with other parts of the system, the card can actually draw 8 million polygons. Bruning's implication is clear: perhaps the "Emotion Engine" can calculate 30 million polygons a second with full effects. But will the system have the throughput to actually get those polygons onto the screen? There is a technical Grand Canyon between polygons calculated and polygons drawn, and this system could easily have a serious bottleneck along the line -- just as the Voodoo3 will run into the PC's bottlenecks when it is released in March.

De rest vind je in dit artikel van NGO.

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