Tim Sweeney heeft wat info over de ontwikkeling van Unreal 221 gedropt bij Planet Unreal. Normaal gesproken gebeurd dat op de Unreal Tech page, maar wegens probleempjes met de server is Tim ff uitgeweken naar Planet Unreal.
Hier heb je wat info:
Progress on Unreal 221 and Unreal Tournament continues. We are making changes and improvements at such a fast pace that it has been hard/impossible to stabilize the code for the 3-5 days required to fully test a new patch. I apologize for the earlier false start we had with 221.
[...]I've been juggling work on the installer, OpenGL, and some core UnrealScript improvements. The installer is coming together, and is complete in terms of installing the retail game and patches, but more work remains to be done on uninstallation issues, and improved support for installing/distributing mods. Some of the latest UnrealScript improvements include a command-line script compiler, which can be used from any programmer's editor (or Visual C++) with standard output of error messages; UnrealScript execution optimizations; and support for dynamic strings.
Er zit ook wat Linux related info bij:
e now have a command-line (windowless, console based) script compiler and server for Unreal, which has minimal dependencies on Windows. This is a first step towards a Linux port, and it also runs very well under Wine, with minimal overhead. This might be a good interim solution for Linux server administrators, before the full port is done. I just noticed in GameSpy that the top server on the list is titled "CHiX Unreal NT Server (220) PORT UNREAL TO LINUX". Hint taken. :)
We actually have the Unreal 221 Core source compiling under EGCS 2.90.29, C++ templates and all. Getting the thing linking and running successfully will require a lot more work, which we won't be able to focus on until UT ships, but the experience thus far has been very positive.