DgVoodoo is een glide wrapper die gebruik maakt van Direct3D 7.0 om de Glide2.4 API te implementeren. Op die manier is het mogelijk om Windows- en DOS-applicaties, en spellen zoals Tomb Raider, GTA, Red Baron 3D of Carmaggeddon, in Glide-modus te draaien. Onder Windows XP is dit helaas alleen zonder VESA-emulatie degelijk. De onlangs uitgekomen versie 1.30 van dgVoodoo wordt vergezeld van de volgende release notes:
New in v1.30:
- New lfb-writeback method (previous versions worked in stupid-mode a little bit)
- Missing Glide-functions are present now and some of them are implemented
- Multibase texturing is supported
- Some multithreading issues are fixed
- Lfb-access can be disabled in a new way, only for read, only for write or for both (can be useful for e.g. Screamer2)
- Bit depth of depth buffer is always the highest possible one (this was always equal to the bit depth of the color buffer in prev. versions because older cards only supported this configuration)
- Delta0 mode is implemented
- Two hidden option are available in setup (see setup)
- Autogenerating mipmaps
- A lot of internal changes, fixes and rewrites, making a lot of thing simpler (in fact this is what is reflected in the version number jump)