Het 'massive multiplayer online'-spel Eve Online wordt momenteel voorzien van alweer zijn elfde uitbreiding met ditmaal Quantum Rise als bijbehorende titel. In dit spel speel je een piloot van een ruimteschip waarmee je vrij bent om te doen wat je wilt. Een groot verschil tussen Eve Online en andere mmo's is dat alle spelers in één universum spelen waardoor je met iedereen contact zou kunnen leggen, terwijl andere mmo's zoals World of Warcraft delen de spelers per sever op waardoor je alleen contact kan leggen met spelers op dezelfde server. Om mee te spelen in Eve Online heb je een abonnement nodig. Daarnaast is het mogelijk om het voor 14 dagen gratis uit te proberen.
De Quantum Rise uitbreiding is er deels op gericht om de drukte beter aan te kunnen met nieuwe technologie als Stacklessio en Eve64, waardoor de servers beter in staat zijn gevechten met honderden spelers te ondersteunen. Voor meer informatie over het spel verwijzen we jullie door naar deze en deze pagina's. Hieronder vermelden we de nieuwe verbeteringen en toevoegingen die vermeld worden in de pachtnotes:
- Vastly outperforming previous network technology, StacklessIO brings reduced latency and faster response to EVE Online. With StacklessIO, the groundwork has been laid for pushing the limits of today's server technology to new heights. For the past two years we have been developing this new technology to increase the performance of our network communication infrastructure in EVE. This new network layer reduces network latency and improves performance in high-volume situations, e.g., in fleet-fights and market hubs such as Jita. More information can be found in CCP Explorer’s blog on StacklessIO
- We've migrated all of our key servers to 64-bit software, allowing the scale of player battles to surpass the previous limit of a few hundred on each side and improving performance in extremely high traffic regions of space. Full details of EVE 64 can be seen in EVE64 Dev Blog by CCP Explorer.
Need For Speed:
- Outer Ring excavations (ORE) and Deep Core Mining (DCM) have completed a joint venture by creating The Orca. This new empire-capable vessel is designed as a "sub capital" logistical ship with a mining command focus, ideal for the day to day needs of corporations or individuals. Filling a void between regular and capital ships, the Orca is a more affordable option for pilots who can’t yet fly capitals. These boats are able to use stargates but do not have jump drives. CCP Chronotis provides full details in the Orca Dev Blog.
Industrial Command Ships Bonus:
- 250% bonus to range of tractor beams (70km)
- 100% bonus to tractor beam velocity (1km sec)
- 500% bonus to survey scanner range (~125km)
- 3% bonus to effectiveness of mining foreman gang links per level and 5% bonus to cargo capacity per level
- Slots: 3/3/2
- Turret hard points: 0
- Launcher slots: 0
- Fitting: 430cpu, 960pg
- Drones: 50m3/25 Mbit/sec bandwidth
Player Owned Structures, Stations & Outposts:
- Weapon Grouping is a new system that allows you to group your ship’s guns/launchers together into one entity. Group creation will be done through a single right-click menu and activation will be toggled by a shortcut or button. The benefits are that you can fire all guns and missiles in one salvo and change ammo types across all turrets and launchers much more easily. This new feature also reduces the number of database calls required for firing weapons separately, allowing the server to operate more fluidly. Module recharge timers allow players to gauge how long before the next activation. The movable HUD gives players even more control over their UI layout. Full details on Weapon Linking can be found at Weapon Grouping by CCP Ytterbium.
- Speed rebalance has been introduced, affecting a great many different ships and modules. Maximum top speed has been reduced across the board along with changes to how micro warp drives operate. Stasis webifiers, rigs, overdrives, implants, web drones and gang bonuses have all been changed. Full details of what has been changed will be listed in the appropriate section and a full listing of the Speed Rebalanced Dev Blog by CCP Nozh is available.
Character Creation and New Player Experience:
- A new Large Ship Assembly Array has been added which can be anchored in high security space. This new assembly array can manufacture battleships, freighters and industrial command ships. It has 3 slots with a 0.75 time multiplier and a 1.0 material multiplier.
Science & Industry:
- Earn official recognition for accomplishing certain levels of skill training in all areas from trading to combat. Certificates are a powerful tool to reinforce your bragging rights and bargaining power. The certificate system will be an invaluable asset to new players who wish to plan a new skill. Full details can be seen in the Certificates blog from CCP Greyscale.
Markets & Contracts:
- Moon minerals have gone through some changes in regards to production. Moon mining will remain unchanged and will process as normal; however, players can now create some of the rarer moon minerals like dysprosium and promethium through reactions. We have created six new reactions which allow you to create key intermediate materials without relying on the rarest moon minerals. This isn't, of course, an efficient process and each rare mineral has been assigned a more common counterpart, which can be used in the place of the rare mineral in these new reactions at a ratio of 20:1. This roughly approximates the difference in moon count between the rare mineral and the common mineral in each case. The four pairings are cadmium/dysprosium, vanadium/thulium, chromium/promethium and platinum/neodymium. The final output of each of the reactions will be ten units per cycle, and the common mineral always replaces the mineral at a 20:1 ratio. More details can be found in the Alchemy Dev Blog from CCP Greyscale.
Corporation & Alliance:
- The market has had a bit of a makeover. Extra filters have been added and the price history screen has been adjusted.
- Player corporations will be able to create and award medals to their members.
- Any member with the personnel manager, director or CEO role can create a medal in the corp interface > members > decorations section. When creating a medal you define the look of the medal, give it a title and description. Creating a medal costs 5 million ISK paid from the corp wallet.
- A personnel manager, director or CEO can then award a medal they have created to their corp members either by context selecting the corp member in the chat channel or using the memberlists and multi selecting many members. The cost of awarding a medal is 5million ISK per award to each member. The same medal can be awarded multiple times to the same member.
- When you are awarded a medal, you will receive an evemail notification detailing why you were awarded the medal. You can then check the decorations tab in your character sheet to see a list of medals you have been awarded. From here you can opt to display a medal publically or trash it or set it back to private. Your other corporation members can see an overview of the corporations medals within the corp interface> members > decorations tab which displays various information for each medal including its recipients.
- Medals can be set public after you have been awarded them through your character sheet in the decorations > settings tab. Medals may take up to an hour to show to other players around the universe.
- Stargates have received a makeover and will now display gorgeous new graphics. Each faction has had their stargates optimised and the effects are stunning.
- There is a new color scheme preset option called "Nero". This is the default color scheme in Quantum Rise.
- A new option has been added to the UI under ESC> General settings tab> Window snap distance called "Don't Snap" which will allow players to disable windows snapping altogether.
- 10 new tracks have been added to the jukebox to enhance your listening pleasure.