MAME staat voor Multiple Arcade Machine Emulator en het programma doet precies wat de naam zegt. Het is in staat om een berg oude arcadegames en consoles te emuleren. Let daarbij wel op dat de meeste ROM-images onder een copyright vallen waardoor je een origineel exemplaar in huis moet hebben voordat je deze mag spelen met MAME. Versie 0.107 is sinds kort beschikbaar met als extra toevoeging "If it doesn't work, it's because you didn't test it enough". De release notes zien er als volgt uit:
NOTE: This is the first full release of MAME with the new rendering system. Before freaking out that things don't work the way you expected, please read the docs/newvideo.txt file that gives some suggestions for how to set up your base configuration. If you still encounter issues, then run your system with the -v option and post about your problem at http://mametesters.org.
MAMETesters Bugs Fixed:Source Changes:
- xxmissio0106u12yel [quzz]
- laser0106u10ora [gregf]
- kof10th0106u1ora [f205v]
- pignewt0106u3gra [Machone]
- cheatwatchpoint0106u11ora [ShimaPong]
New clones added:
- Fixed keyboard inputs in the Taito Wolf driver. [Ville Linde]
- Added tile flipx to tilemaps in yunsung16.c (bomb kick needs it) and changed the DIP switches used for protection to real DIP switches. [Pierpaolo Prazzoli]
- Fixed crash in the PGM driver. [David Haywood]
- Properly emulated the sprite overdraw effect in ninjakd2. Now you can see the "opening" effect and the previously 2 bugged levels are fixed. Converted the driver to use tilemaps as well. [Pierpaolo Prazzoli]
- Additional updates to the magicfly driver. Improved documentation and input port mapping. [Roberto Fresca]
- Fixed gamma and brightness ranges in the UI to match the limits from the command line. [Aaron Giles]
- Fixed default flicker value to 0. [Aaron Giles]
- Fixed scrolling in the palette view. [Aaron Giles]
- Fixed assertion when the MAME window was minimized. [Aaron Giles]
- Fixed bug that prevented resizing of secondary windows. [Aaron Giles]
- Rewrote Missile Command driver from schematics: [Aaron Giles]
- CPU speed now correct (slows down for lower 32 scanlines)
- proper frame rate and IRQ signal timing
- service mode works on some sets, fails on others due to 6502 bug
- accurate bitmap mapping and cycle counts for 3-bit accesses
- using bitmap access PROM for bit mode writes
New games marked as GAME_NOT_WORKING
- Head On (Sidam bootleg) [David Haywood]
- Super Crash (bootleg of Head On) [David Haywood]
- Borderline (Sidam bootleg) [David Haywood]
- Lunar Rescue (Model Racing bootleg) [David Haywood]
- Agent X (prototype) [Aaron Giles]
- Ripper Ribbit [Guru]
- Chicken Farm [Guru]
- Crazzy Clownz [Guru]
- Super Bubble 2003 [Pierpaolo Prazzoli]
- Legend of Heroes [Pierpaolo Prazzoli]
- Hidden Catch 3 [Pierpaolo Prazzoli]
- Pro Golf [Pierpaolo Prazzoli]
- Midnight Landing [David Haywood]