Game development: duct-tape and prayers
No game is ever finished, at best they ship. Game developer Rami Ismail explains why making a game real mostly involves duct-tape and prayers, from the smallest prototype for your mobile phone to the largest blockbusters of the year.
Track: Front-end
Level: Beginner
On-demand video: Yes
The talk can be viewed 14 days (after June 5, 2021) for logged visitors on the platform.
Rami Ismail was one of the founders of Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. These days Rami is an independent game developer and spokesperson within the games industry on the topics of diversity and reaching out to game developers from developing countries. |