Unreal 224 is nog maar net gereleased en Epic is al weer bezig met de volgende patch. Zie deze info die Tim Sweeney op de Unreal Technology Page gepost heeft:
There will be another Unreal 1 patch. It will be 225. It will contain fixes for the significant bugs reported that are under our control (3D card drivers are dependent on the hardware makers). By popular demand, our focus on future Unreal 1 patches will be making bug fixes and small, incremental improvements. So, we've split off the Unreal 1 code base from the Unreal Tournament code base, and won't be major new features added to the Unreal 1 code base, just fixes.
This code split gives the server community some room to get back together and grow healthily. The server community was fragmented in the past because of our Unreal 224 delays, at one point having 4 major versions available (220 for the PC, 219 for the Mac, 222 for U.S. 3dfx Voodoo3 users, 223 for European 3dfx Voodoo3 users. From here on, we'll keep network compatibility between versions, and keep code changes to a minimum. And we'll keep Unreal 1 script compatibility (but not UT script compatibility).
The split also gives us more flexibility in releasing future patches. In the past, we've been adding so many new features to the engine for Unreal Tournament, some necessitating architectural changes, that we've had a long internal testing cycle for each patch. From now on, the Unreal 1 changes will be simple and localized.
The split is also something our Unreal tech licensees have wanted. From here on, our partners who want to ship games soon (before or soon after Unreal Tournament) will prefer to stay on the 224 track to gain stability and minimize changes, and those with further-off products may want to move forward with the Unreal Tournament code track, to keep up to date with the latest features.